ISTE

ISTE and I have been long time traveling companions. My first presentation and work with ISTE was at the 2012 Conference in Denver. As a response to the particularly dismal circumstances that I found myself in – working at a school with little technology infrastructure – I decided to attend and present at the largest gathering of Education Technology Professionals in the Country. Since then, I have incorporated the ISTE Standards into my Courses, my Professional Development, and all of the schools that I work with. I am happy to have learned about the NETS Standards from the people who helped to shape and create them, and my work with them over the past few years has helped me to grow tremendously in my own personal practice.

Within that practice, I have worked in many roles: Teacher, Computer Science Teacher, Administrator, Coach, and Facilitator. It is only fitting that I take the time to explain my roles in each capacity and how I have addressed the standards of each.


Teacher (NETS-T)

The NETS-T was developed to allow you, as a teacher to evaluate your own means of incorporating technology in the classroom. As a teacher who uses and integrates technology into the core of my practice, I have always been called to the NETS-T Standards as a way to showcase my work. Please see my examples of meeting the NETS-T below:

Standard 1: Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

[table caption=”Standard 1: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

1.A: Promote support and model creative and innovative thinking and inventiveness.,As a teacher it is difficult to point to a single item that models the inventiveness and creativity of my students. Two yeas ago my STEM Students created Pixton comics to showcase their inventive application of classroom rules.

1.B: Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.,In the same class as 1.A students reflected upon mathematics by plotting GIS. Those lessons and activities are found here.

1.C: Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and creative/thinking/planning process.,

1.D: Model collaborative knowledge construction by engaging in learning with students/colleagues/and others in face-to-face and virtual environments.,

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Reflection:

Standard 2: Design and develop digital age learning experiences and assessments

Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes defined in the NETS-S.

[table caption=”Standard 2: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

2.A: Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.,

2.B: Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals managing their learning and assessing their own progress.,

2.C: Customize and personalize learning activities to address students’ diverse learning styles/working strategies/and abilities using digital tools and resources.,

2.D: Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform teaching and learning.,

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Reflection:

Standard 3: Model digital age work and learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

[table caption=”Standard 3: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

3.A: Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.,

3.B: Collaborate with students and community members using digital tools and resources to support student success and innovation.,

3.C: Communicate relevant information and ideas effectively to stakeholders using a variety of digital age media and formats.,

3.D: Model and Facilitate effective use of current and emerging tools to analyze and evaluate information resources to support research and learning.,

[/table]

Reflection:

Standard 4: Promote and model digital citizenship and responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behabior in their professional practices.

[table caption=”Standard 4: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

4.A: Advocate and teach ethical use of ditial information and technology.,

4.B: Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.,

4.C: Promote and model digital etiquette and responsible social interactions related to the use of technology and information.,

4.D: Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.,

[/table]

Reflection:

Standard 5: Engage in professional growth and leadership

Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.

[table caption=”Standard 5: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

5.A: Participate in local and global learning communities to explore creative applications of technology to improve student learning.,

5.B: Exhibit leadership by demonstrating a vision of technology infusion and developing the technology skills of others.,

5.C: Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.,

5.D: Contribute to the effectiveness of the teaching profession and of their school and community.,

[/table]

Reflection:


Computer Science Teacher (NETS-CS)

The NETS-CS were developed to help provide some guidance for hiring capable Computer Science teachers. These standards show a benchmark of “Content Skills” that each computer science teacher should possess. Since I teach computer science, I should also be proficient in these standards.

Standard 1.A: Knowledge of Content

Computer Science Educators demonstrate knowledge of Computer Science content and model important principles and concepts.

A. Demonstrate a knowledge of and proficiency in data representation and abstraction.

[table caption=”Standard 1.A: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

A.1: Effectively use primitive data types.,

A.2: Demonstrate an understanding of statica and dynamic data structures.,

A.3: Effectively use and explain vearious external data stores (i.e. local and server).,

A.4: Effectively use modeling and simulation to solve real world problems.,

[/table]

Reflection:

Standard 1.B: Knowledge of Content

Computer Science Educators demonstrate knowledge of Computer Science content and model important principles and concepts.

B. Effectively design, develop, and test algorithms.

[table caption=”Standard 1.B: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

B.1: Using a high-level programming language construct correctly functioning programs involving simple and structured data types.,

B.2: Design and test algorithms and programming solutions to problems in different contexts using advanced data structures.,

B.3: Analyze algorithms by consdering complexity and correctness.,

B.4: Demonstrate knowledge of two or more programming paradigms.,

B.5: Effectively use two or more development enviornments.,

B.6: Demonstrate knowledge of varied software development models and project management strategies.,

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Reflection:

Standard 1.C: Knowledge of Content

Computer Science Educators demonstrate knowledge of Computer Science content and model important principles and concepts.

C. Demonstrate knowledge of digital devices, systems, and networks.

[table caption=”Standard 1.C: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

C.1: Demonstrate an understanding of data representation at the Machine Level.,

C.2: Demonstrate an understanding of machine level componenets and related issues of complexity.,

C.3: Demonstrate an understanding of operating systems and networking in a structured computer system.,

C.4: Demonstrate an understanding of the operation of computer networks and mobile computing devices.,

[/table]

Reflection:

Standard 1.D: Knowledge of Content

Computer Science Educators demonstrate knowledge of Computer Science content and model important principles and concepts.

D. Demonstrate an understanding of the role computer science plays and its impact in the modern world.

[table caption=”Standard 1.D: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

D.1: Demonstrate an understanding of the social and legal issues and impacts of computing.,

D.2: Analyze the contributions of computer science to current and future innovations in digital world.,

[/table]

Reflection:

Standard 2.A: Effective Teaching and Learning Strategies

Computer Science Educators demonstrate effective content pedagogical strategies that make the discipline comprehensible to students.

A. Plan and teach computer science lessons/units using effective and engaging practices and methodologies.

[table caption=”Standard 2.A: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

A.1: Select a variety of real-world computing problems and project-based methodologies that support active and authentic learning and provide opportunities for creative and innovative thinking and problem solving.,

A.2: Demonstrate the use of a variety of collaborative groupings in lesson plans/units and assessments.,

A.3: Design activites that require students to effectively describe computing artifacts and communicate results using multiple forms of media.,

A.4: Develop lessons and methods that engage and empower learners from diverse cultural and linguistic backgrounds.,

A.5: Identify problematic concepts and constructs in computer sciecne and appropriate strategies to address them.,

A.6: Design and implement developmentally appropriate opportunities supporting the diverse needs of all learners.,

A.7: Create and implement multiple forms of assessment and use resulting data to capture student learning, provide remediation, and shape classroom instruction.,

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Reflection:

Standard 3.A: Effective Learning Environments

Computer Science Educators apply their knowledge of learning environments by creating and maintaining safe, ethical, supportive, fair, and effective learning environments for all students.

A. Design environments that promote effective teaching and learning in Computer Science classrooms and online learning enviornments and promote digital citizenship.

[table caption=”Standard 3.A: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

A.1: Promote and model the safe and effective use of computer hardware and peripherals.,

A.2: Plan for equitable and accessible enviornments that support effective and engaging learning.,

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Reflection:

Standard 4.A: Effective Professional Knowledge and Skills

Computer Science Educators demonstrate professional knowledge and skills in their field and readiness to apply them.

A. Participate in, promote, and model ongoing professional development and life-long learning relative to computer sciecne and computer science education.

[table caption=”Standard 4.A: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

A.1: Identify and participate in professional computer science societies that provide professional growth opportunities and resources.,

A.2: Demonstrate knowledge of evolving social and research issues relating to computer science and computer science education.,

A.3: Identify content and professional standards and requirements affecting the teaching of secondary computer science.,

[/table]

Reflection:


Coach (NETS-C)

The NETS-T was developed to allow you, as a teacher to evaluate your own means of incorporating technology in the classroom. As a teacher who uses and integrates technology into the core of my practice, I have always been called to the NETS-T Standards as a way to showcase my work. Please see my examples of meeting the NETS-T below:

Standard 1: Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

[table caption=”Standard 1: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

1.A: Promote support and model creative and innovative thinking and inventiveness.,

1.B: Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.,

1.C: Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and creative/thinking/planning process.,

1.D: Model collaborative knowledge construction by engaging in learning with students/colleagues/and others in face-to-face and virtual environments.,

[/table]

Reflection:

Standard 2: Design and develop digital age learning experiences and assessments

Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes defined in the NETS-S.

[table caption=”Standard 2: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

2.A: Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.,

2.B: Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals managing their learning and assessing their own progress.,

2.C: Customize and personalize learning activities to address students’ diverse learning styles/working strategies/and abilities using digital tools and resources.,

2.D: Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform teaching and learning.,

[/table]

Reflection:

Standard 3: Model digital age work and learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

[table caption=”Standard 3: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

3.A: Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.,

3.B: Collaborate with students and community members using digital tools and resources to support student success and innovation.,

3.C: Communicate relevant information and ideas effectively to stakeholders using a variety of digital age media and formats.,

3.D: Model and Facilitate effective use of current and emerging tools to analyze and evaluate information resources to support research and learning.,

[/table]

Reflection:

Standard 4: Promote and model digital citizenship and responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behabior in their professional practices.

[table caption=”Standard 4: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

4.A: Advocate and teach ethical use of ditial information and technology.,

4.B: Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.,

4.C: Promote and model digital etiquette and responsible social interactions related to the use of technology and information.,

4.D: Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.,

[/table]

Reflection:

Standard 5: Engage in professional growth and leadership

Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.

[table caption=”Standard 5: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

5.A: Participate in local and global learning communities to explore creative applications of technology to improve student learning.,

5.B: Exhibit leadership by demonstrating a vision of technology infusion and developing the technology skills of others.,

5.C: Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.,

5.D: Contribute to the effectiveness of the teaching profession and of their school and community.,

[/table]

Reflection:


Administrator (NETS-A)

The NETS-T was developed to allow you, as a teacher to evaluate your own means of incorporating technology in the classroom. As a teacher who uses and integrates technology into the core of my practice, I have always been called to the NETS-T Standards as a way to showcase my work. Please see my examples of meeting the NETS-T below:

Standard 1: Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

[table caption=”Standard 1: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

1.A: Promote support and model creative and innovative thinking and inventiveness.,

1.B: Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.,

1.C: Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and creative/thinking/planning process.,

1.D: Model collaborative knowledge construction by engaging in learning with students/colleagues/and others in face-to-face and virtual environments.,

[/table]

Reflection:

Standard 2: Design and develop digital age learning experiences and assessments

Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes defined in the NETS-S.

[table caption=”Standard 2: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

2.A: Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.,

2.B: Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals managing their learning and assessing their own progress.,

2.C: Customize and personalize learning activities to address students’ diverse learning styles/working strategies/and abilities using digital tools and resources.,

2.D: Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform teaching and learning.,

[/table]

Reflection:

Standard 3: Model digital age work and learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

[table caption=”Standard 3: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

3.A: Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.,

3.B: Collaborate with students and community members using digital tools and resources to support student success and innovation.,

3.C: Communicate relevant information and ideas effectively to stakeholders using a variety of digital age media and formats.,

3.D: Model and Facilitate effective use of current and emerging tools to analyze and evaluate information resources to support research and learning.,

[/table]

Reflection:

Standard 4: Promote and model digital citizenship and responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behabior in their professional practices.

[table caption=”Standard 4: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

4.A: Advocate and teach ethical use of ditial information and technology.,

4.B: Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.,

4.C: Promote and model digital etiquette and responsible social interactions related to the use of technology and information.,

4.D: Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.,

[/table]

Reflection:

Standard 5: Engage in professional growth and leadership

Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.

[table caption=”Standard 5: Benchmarks” width=”100%” colwidth=”25%|75%” colalign=”left|left”]

Standard,Evidence

5.A: Participate in local and global learning communities to explore creative applications of technology to improve student learning.,

5.B: Exhibit leadership by demonstrating a vision of technology infusion and developing the technology skills of others.,

5.C: Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.,

5.D: Contribute to the effectiveness of the teaching profession and of their school and community.,

[/table]

Reflection:


Technology Facilitation (NETS-TF/TL)

Standard 1:Technology Operations and Concepts. Educational technology facilitators demonstrate an in-depth understanding of technology operations and concepts.
Technology Facilitator (TF) Standard 1 Indicators
StandardEvidence
1.A. Demonstrate skills and understanding of concepts related to technology (as described in the ISTE National Educational Technology Standards for Teachers). Candidates: 1. assist teachers in the ongoing development of skills and understanding of technology resources and services that are aligned with district and state technology plans. 2. provide assistance to teachers in identifying technology resources and services to meet specific learning needs.
1.B. Demonstrate continual growth in technology knowledge and skills to stay abreast of current and emerging technologies. Candidates: Model appropriate strategies essential to continued growth and development of the understanding of technology operations and concepts.
Standard 2: Planning and Designing Learning Environments and Experiences. Education technology facilitators design and model effective learning environments and multiple experiences supported by technology. Education Technology Facilitators:
Technology Facilitator (TF) Standard 2 Indicators
StandardEvidence
2.A. Design developmentally appropriate learning opportunities that apply technology-enhanced instructional strategies that support the diverse needs of learners. Candidates: 1. Provide resources and feedback to teachers as they create developmentally appropriate curriculum units that use technology. 2. Consult with teachers as they design methods and strategies for teaching computer/technology concepts and skills within the context of classroom learning. 3. Assist teachers as they use technology strategies and resources to support the diverse needs of learners including adaptive and assistive technologies.
2.B. Apply Current research on teaching and learning with technology when planning learning environments and experiences. Candidates: Assist teachers as they apply current research on teaching and learning with technology when planning learning environments and experiences.
2.C. Identify and locate technology resources and evaluate them for accuracy and sustainability. Candidates: 1. Assist teachers as they identify and locate technology resources and evaluate them for accuracy and sustainability based on district and state standards. 2. Model technology integration using resources that reflect content standards.
2.D. Plan for the management of technology resources within the context of learning activities. Candidates: Provide teachers with options for management of technology resources within the context of learning activities.
2.E. Plan strategies to manage student learning in a technology-enhanced environment. Candidates: Provide teachers with a variety of strategies to use to manage student learning in a technology-enhanced environment and support them as they implement the strategies.
2.F. Identify and apply instructional design principals associated with the development of technology resources. Candidates: Assist teachers as they identify and apply instructional design principles associated with the development of technology resources.
Standard 3: Teaching, Learning, and the Curriculum. Educational technology facilitators apply and implement curriculum plans that include methods and strategies for utilizing technology to maximize student learning. Educational Technology Facilitators:
Technology Facilitator (TF) Standard 3 Indicators
StandardEvidence
Standard 3.A. Facilitate technology-enhanced experiences that address content standards and student technology standards. Candidates: 1)Use methods and strategies for teaching concepts and skills that support integration of technology productivity tools. 2)Use and apply major research findings and trends related to the use of technology in education to support integration throughout the curriculum. 3)Use methods and strategies for teaching concepts and skills that support integration of problem solving/decision making tools. 4)Use methods and strategies for teaching concepts and skills that support the integration of research tools. 5)Use methods and strategies for teaching concepts and skills that support the use of media-based tools. 6)Use and describe the methods and strategies for teaching concepts and skills that support use of distance learning systems appropriate in a school environment. 7)Use methods for teaching concepts and skills that support use of Web-based and non Web-based authoring tools in a school environment.
Standard 3.B. Use technology to support learner-centered strategies that address the diverse needs of students. Candidates: Use methods and strategies for integrating technology resources that support the needs of diverse learners including adaptive and assistive technology.
Standard 3.C. Apply technology to demonstrate a students’ higher-order skills and creativity. Candidates: Use methods and facilitate strategies for teaching problem-solving principles and skills using technology resources.
Standard 3.D. Manage student learning activities in a technology-enhanced environment. Candidates: Use methods and classroom management strategies for teaching technology concepts and skills in a variety of classroom settings.
Standard 3.E. Use current research and district/regional/state/national content and technology standards to build lessons and units of instruction. Candidates: 1)Describe and identify curricular methods and strategies that are aligned with content standards and technology standards. 2)Use major research findings and trends related to the use of technology in education to support integration throughout the curriculum.
Standard 4.A.

Standard 4.B.

Standard 4.C.

Standard 5.A.

Standard 5.A.

Standard 5.A.

Standard 5.A.

Standard 6.A.

Standard 6.A.

Standard 6.A.

Standard 6.A.

Standard 6.A.

Standard 7.A.

Standard 7.A.

Standard 7.A.

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